# lv_port_pc_eclipse **Repository Path**: caobinbin_git/lv_port_pc_eclipse ## Basic Information - **Project Name**: lv_port_pc_eclipse - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-04-14 - **Last Updated**: 2024-04-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Eclipse Simulator for LVGL (using SDL) The [LVGL](https://github.com/lvgl/lvgl) is written mainly for microcontrollers and embedded systems however you can run the library **on your PC** as well without any embedded hardware. The code written on PC can be simply copied when your are using an embedded system. The PC simulator is cross platform. **Windows, Linux and OSX** are supported, however on Windows it's easier to get started with a [another simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) project. This project uses [Eclipse CDT](https://projects.eclipse.org/projects/tools.cdt) (as an IDE) and [SDL](https://www.libsdl.org/) =a low level driver library to open a window, and handle mouse, keyboard etc.) ## Get started ### Install Packages On Linux you can easiyl install it the requirements via terminal: ``` sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev libsdl2-image-dev libjpeg-dev libpng-dev ``` Or you can download SDL from [https://www.libsdl.org/](https://www.libsdl.org/). ### Get this project Clone this repository and the related submodules to the workspace folder of Eclipse: ``` git clone --recursive https://github.com/lvgl/lv_port_pc_eclipse ``` ### Import the PC simulator project 1. Open Eclipse CDT 2. Click **File->Import** and choose **General->Existing project into Workspace** 3. Browse the root directory of the project and click Finish 4. Build your project and run it This configures in this project, but if you start a new Eclipse project due to an Eclipse bug you need modify the Assembler command: 1. In Project properties -> C/C++ build -> Settings -> Cross GCC Assembler -> Command: change `as` to `gcc` 2. On the same place: Cross GCC Assembler -> General -> Assembler flags: add `-c` ## CMake The following steps can be used with CMake on a Unix-like system. This may also work on other OSes but has not been tested. 1. Ensure CMake is installed, i.e. the `cmake` command works on the terminal. 2. Make a new directory. The name doesn't matter but `build` will be used for this tutorial. 3. Type `cd build`. 4. Type `cmake ..`. CMake will generate the appropriate build files. - To build with SDL draw unit, add `-DLV_USE_DRAW_SDL=ON` to command line - To build with libpng to support PNG image, add `-DLV_USE_LIBPNG=ON` to command line - To build with libjpeg-turbo to support JPEG image, add `-DLV_USE_LIBJPEG_TURBO=ON` to command line 5. Type `make -j` or (more portable) `cmake --build . --parallel`. **NOTE:** `--parallel` is supported from CMake v3.12 onwards. If you are using an older version of CMake, remove `--parallel` from the command or use the make option. 6. The binary will be in `../bin/main`, and can be run by typing that command. ## Docker 1. Build the docker container ``` docker build -t lvgl_simulator . ``` 2. Run the docker container ``` docker run lvgl_simulator ``` GUI with docker is platform dependent. For example, on macOS you can follow [this tutorial](https://cntnr.io/running-guis-with-docker-on-mac-os-x-a14df6a76efc) and run a command similar to: ``` docker run -e DISPLAY=10.103.56.101:0 lvgl_simulator ``` Note that on macOS, you may need to enable indirect GLX rendering before starting Xquartz: ``` defaults write org.macosforge.xquartz.X11 enable_iglx -bool true open -a Xquartz ``` For Linux environments with X Server, the following will the `docker run` command. Note that the first command, `xhost +` grants access to X server to everyone. ``` xhost + docker run -e DISPLAY=$DISPLAY -v /tmp/.X11-unix/:/tmp/.X11-unix:ro -t lvgl_simulator ``` ## Contributing 1. Fork it! 2. Create your feature branch: `git checkout -b my-new-feature` 3. Commit your changes: `git commit -am 'Add some feature'` 4. Push to the branch: `git push origin my-new-feature` 5. Submit a pull request! If you find an issue, please report it on GitHub!