# MemoryModule **Repository Path**: android_ios_test/MemoryModule ## Basic Information - **Project Name**: MemoryModule - **Description**: Library to load a DLL from memory. - **Primary Language**: C - **License**: MPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2020-12-02 - **Last Updated**: 2022-04-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README MemoryModule ============ [![Build Status](https://travis-ci.org/fancycode/MemoryModule.svg?branch=master)](https://travis-ci.org/fancycode/MemoryModule)[![Build status](https://ci.appveyor.com/api/projects/status/qcrfxbno0jbbl9cx/branch/master?svg=true)](https://ci.appveyor.com/project/fancycode/memorymodule) The default windows API functions to load external libraries into a program (`LoadLibrary`, `LoadLibraryEx`) only work with files on the filesystem. It's therefore impossible to load a DLL from memory. But sometimes, you need exactly this functionality (e.g. you don't want to distribute a lot of files or want to make disassembling harder). Common workarounds for this problems are to write the DLL into a temporary file first and import it from there. When the program terminates, the temporary file gets deleted. `MemoryModule` is a library that can be used to load a DLL completely from memory - without storing on the disk first. See `doc/readme.rst` for more informations about the format of a DLL file and a tutorial how they can be loaded directly.